Lord Mwa

Temporarily awakened wandering aristocratic camelid in disguise

Description:

Statistics
Name: Lord Mwa
Race / Class: Llama Taskshaper 1/Infiltrator 3

Stat Block:
Medium Animal, HP: 27 (4 HD), Speed 40 ft, AC 11 (Touch 11, FF 10), Saves 3/6/4, Initiative +1
Attacks: Bite +3 (1d6
1); CMB: 3 CMD: 14
Feats: Deceitful, Squire
Traits: Augmented Disguise, Subjective Truth
Skills: Bluff +13
1d6, Diplomacy 6, Disguise +161d6 (Mimicry +10+1d6), Intimidate +6+1d6, Perform (Dance) +6, Sense Motive +8
Abilities: Inspiration (1), Keen Recollection, Master of Disguise, Mimicry, Moment of Change (4), Spit (DC 11), Underworld Inspiration
Ability Scores: Str 13, Dex 12, Con 12, Int 2 (4), Wis 12, Cha 14

Equipment:

  • Wayfinder (Flawed Pink and Green Ioun Stone) [+2 Int, +1 Disguise] (700 GP)
  • Disguise Kit (50 GP)
  • Powdered Wig and Royal Outfit (350 GP)

Follower (Squire)
Name: Aldin Dour
Race / Class: Human Paladin 1

Stat Block:
Medium Humanoid, HP: 11 (1 HD), Speed 30 ft, AC 16 (Touch 12, FF 14), Saves 3/2/1, Initiative +2
Attacks: Ranseur +6 (2d4
4); Space/Reach: 5 ft; CMB 4; CMD 16
Feats: Weapon Focus (Ranseur)
Skills: Heal +3, Knowledge (Religion) +4
Abilities: Detect Evil, Smite Evil (
2/+1)
Ability Scores: Str 16, Dex 14, Con 12, Int 10, Wis 8, Cha 14

Equipment:

  • MW Studded Leather Armor (175 GP)
  • MW Buckler (155 GP)
  • MW Ranseur (305 GP)
Bio:

Lord Mwa

Kingmaker - Lords of Tuskwall Erathia Akedus